Dashie

Copyright © 2017,2018 DashGL.com
Code for exporting Megaman Legends Assets available under GPLv3 License

Capcom, Mega Man, and all related characters are registered trademarks of Capcom Co., Ltd.

Mascot character designed by Tyson Tan. Tyson Tan offers mascot design service for free and open source software, free of charge, under free license. Homepage: tysontan.com

  • Megaman Legends Decomp Credit: ChrisNonyminus Fork on Github

    WIP Decompilation of Megaman Legends (aka Rockman Dash, formerly Rockman NEO) for the PlayStation 1. So far, only ROCK_NEO.EXE, the game's actual exe (the one loaded by the disk loads the logo and then executes ROCK_NEO.EXE) is being decompiled.


    This project/experiment was just recently started, so a lot of things are barebones at the moment.

  • Misadventures of Tron Bonne (PSX) Textures Mesh Animations Fork on Gitlab

    Save State Viewer for Misadventures of Tron Bonne
    This tool allows for rigged and textures models to be loaded from PCSXR Save States

  • Megaman Legends 1 Platform : PSX Textures Mesh Animations Fork on Gitlab Youtube

    Save State Viewer for Megaman Legends 1
    This tool allows for rigged and textures models to be loaded from PCSXR Save States

  • Megaman Legends 1 Platform : PSX Textures Mesh Animations Fork on Gitlab Youtube

    Message Editor for Megaman Legends 1
    A lacking tool that acts as a proof of concept for someone to expand on. Text can be edited and patched to ROM.

  • Megaman Legends 1 Platform : PSX Textures Mesh Animations Fork on Gitlab Youtube

    Texture Editor for Megaman Legends 1
    Textures can be downloaded and edited, and then create a patch file for ROM hacks.

  • Megaman Legends 1 Platform : PSX Textures Mesh Animations Fork on Gitlab Youtube

    Model and Animation viewer for Megaman Legends 1.
    Models can be exported in gltf or dmf format, color palettes can also be edited.

  • Megaman Legends 1 Platform : PSX Textures Mesh Animations Youtube

    Stage tile viewer for Megaman Legends 1. Tiles can be downloaded as .gltf
    Right now I don't have a way to match textures to models, so they need to be adjusted by hand.

  • Megaman Legends 1 Platform : PSX Textures Mesh Animations

    Debug viewer to view the meshes that make up the Megaman Model
    Textures are currently broken, and I forgot to add this to Gitlab, be gentle

  • Megaman Legends 1 Platform : WebGL Textures Mesh Animations

    Quick and dirty test for using characters in WebGL
    Demo uses the first collision hull from Sealos island and MeshWalk.js

  • Megaman Legends 2 Platform : PC Textures Mesh Animations Fork on Gitlab

    Model and Texture Viewer for Megaman Legends 2
    Click on the import button, and import all of the files from the DAT folder.

  • Megaman Legends 2 Platform : PSX Textures Mesh Animations Fork on Gitlab

    Model Viewer for Megaman Legends 2
    Click the file select input and select all of the .BIN files from the DAT folder

  • Megaman Legends 2 Platform : PC Textures Mesh Animations Fork on Gitlab

    Texture Viewer for Megaman Legends 2 PC
    Click file select input and select all of the DAT files from the DAT folder

  • Megaman Legends 1 Platform : PSX Textures Mesh Animations Fork on Gitlab

    Megaman Legends 1 Animation Viewer
    Rigged models can be viewed and exported in Collada (.dae) Format

  • Megaman Legends 1 Platform : PSX Textures Mesh Animations Fork on Gitlab

    Model and Texture Viewer for Megaman Legends 1
    Click the Upload button and select all of the BIN files from CDDATA/DAT

  • Megaman Legends 1 Platform : PSX Textures Mesh Animations Fork on Gitlab